Hey, my name is

Tarek
hatem

software programmer

Years programing

5+

Hours spent coding since 2019

2555

Litres of Maté consumed since 2019

500

Unreal Engine

87%

C ++

75%

Python

65%

PowerShell

70%

JetBrains

75%

Blender

75%

My latest projects

Discover my latest personal projects related with game programming and more…

Open World sandbox

Level Design / Game Mechanics / AI / Climbing System and more..

Kitchen planner

A dynamic kitchen configurator prototype made from scratch

Shooter game prototype

Game Mechanics / AI behaviour / VFX -SFX / Win-Loose Conditions

Tanks vs turrets

Game Mechanics / AI / VFX -SFX / Win-Loose conditions

EducatioN & Experience

2008-2010

Universite paris-est marne la vallée, france

Associate Degree in Energy and Thermal engineering

2010-2012

isart digital , paris, france

3D Arts for Movie Animation and Games

2011-2012

Visual Design Intern – dassault systems

Designed mockups for 3DSwYm, NetVibes,

2013 -2016

restaurant employee, disneyland paris

Delivered the best Disney Experience during high-volume and face paced opereations.

2016-2018

construction Project control officer , gama project

Facilitated comprehensive project management oversight, ensuring alignment with project objectives and adherence to key performance indicators including scope, time, cost, quality, and risk.
Collaborated closely with project managers to develop and maintain project plans, schedules, and resource allocation strategies, optimizing efficiency and resource utilization.

2018-2020

conservatoire des arts et des metiers – paris

Computer science BA specialised in design and architecture of Interactive media applications

2018-2024

network & system engineer consultant

Consultant for in network and systems engineering jobs in France and Canada. Handled small to large project related to network and system and assisting companies in their digital transformation.

2019-2024

software developper, get in game, paris

Co-founded GET IN GAME to deliver Game and applications programming (C++) services leveraging Unreal Engine technologies in virtual production and video games. Scripts to automate the production pipeline inside Unreal Engine and third-party tools.

My skills

01.

gameplay programming

C++ and Blueprint

02.

LEVEL DESIGN

From the idea to the finished level.

03.

User Interface

Complex and dymamic user interfaces

Want to get in touch?

Let’s talk !